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Post by edsa70 on Apr 23, 2009 17:58:40 GMT 8
komrads, sirs, pwede update lang kung anong mga teams ang makakalaro ngayong tournament. mag-grocery man gud ko unya...gusto lang man gud ko makahibawo kung dungagan ba nako ang band aid, mertiolate, energy drink, alaxan, gapas, ug 4 ka t-shirt na baga. pls help me na lang be.!! !
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dawg
Tenyente
Posts: 1
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Post by dawg on Apr 23, 2009 18:13:16 GMT 8
Salaam mga brothers in airsoft im val from dawg lanao del sur any updates sa torney?? GAME MECHANICS??? thank you and more power... (,--)
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Post by Lock_joe on Apr 23, 2009 20:17:03 GMT 8
Kusoga sa ulan karon oi. unta dili mag-ulan karong Saturday ug Sunday ;D ;D ;D ;D ;D ;D.
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Post by dodongbunal on Apr 24, 2009 11:45:17 GMT 8
heart beat!heart beat!heart beat!heart beat!
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Post by Lock_joe on Apr 24, 2009 11:48:45 GMT 8
Final na ba tong gamesite design sa red diamond?
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Post by coolanghel (Ka Jorge) on Apr 24, 2009 13:07:24 GMT 8
Here are the rules and regulations for the tourney and game scenario. We've adopted the rules and regulations setup by FAS in doing this tournament:
RULES AND REGULATIONS
1. Safety First
1. No signed waiver, no play 2. No Real Firearms or deadly weapon/s within the whole venue 3. No sharp objects or anything that can cut/wound including the one in your airsoft like protruding inner barrels or sharp flash hider. 4. No players are allowed if under the influence of Drugs or Alcohol 5. No adequate airsoft full-face mask (eye & face protection), no play 6. No firecrackers, smoke bombs, flash bangs and anything that will cause fire 7. No improvised weapon or converted airgun to airsoft 8. Muzzle Velocity: 450/fps using 6mmBBs @0.20g (1.88 joules of energy) 9. BBs specification: Unmodified white 6mm and maximum weight of .25g only 10. Never take off your eye/ face protection within the game zone even if the game is over (Violation: Yellow) 11. Must be at least 18 years of age 12. Standard Safety Gun Rules 1. Consider every gun loaded 2. Never point the gun to anybody/ anything you do not intend to shoot 3. Keep your finger off the trigger until you fire 4. Be sure of your target and what is around it 5. Be courteous
2. One-hit Elimination
1. Direct line to body 2. Penetrating shot 3. Friendly Fire 4. Knife kill 5. Ask to surrender within 5 meters only if the opponent accepts the gesture 6. No Ricochet
3. No Hit Call
1. Shooter cannot call opponent out 2. Hit players to acknowledge by SHOUTING "HIT!" 3. Hit players are to raise an arm, straight up, otherwise they're still considered to be active and a threat
4. No hostages (non-combatants are umpires, eliminated players, spectators, bystanders, etc) 1. No hiding behind non-combatants 2. No mixing with non-combatants 3. No engaging in proximity of delicate or valuable property
5. No holding or grappling (Violation: Yellow/Red Card) 1. No rough physical contact between players (Violation: Yellow/Red Card) 2. No holding on to opponent or opponent's gun (Violation: Yellow/Red Card) 6. Avoid Inflicting Unnecessary Pain (Violation: Yellow/Red Card) 1. Avoid point-blank shooting, ask for surrender (Violation: Yellow/Red Card) 2. Avoid blind-fire (Violation: Yellow/Red Card) 3. Immediately stop shooting players signifying hit
7. Dead men tell no tales 1. No coaching from any non-combatants (non-combatants are umpires, eliminated players, spectators, bystanders, etc) (Violation: Yellow/Red Card) 2. No radios, cellphones or other electronic communications allowed within the game zone (Violation: Team Disqualification from tournament) 8. No time out 1. Player must overcome equipment malfunction or temporary difficulty without calling "time out", otherwise player must eliminate him/ herself from the game.
9. Umpire's decision is final 1. Umpire will only call hits to any operator within approximately 25 meters 2. Umpire will only call hits that he/she sees
10. Observe proper decorum at all times 1. No fist fight, vulgar quarrel, thrash talk, rude and provocative remarks/gestures (Violation: Yellow/Red Card)
11. Dress appropriately
1. Nobody is allowed to wear full BDUs (Battle Dress Uniforms) before reaching the Game Site 2. No open footwear. Tactical boots is advisable 3. No excessive padding 4. No short pants 5. No white BDUs (Upper and Lower)
12. Intentionally destroying any part of the gamesite. (Violation: Yellow/Red Card)
13. Intentionally shooting at the marshals/umpires and game officials (Violation: Yellow/Red Card)
14. Human shielding is not allowed. Player shielding and being shielded will be declared automatic hit. (Violation: Yellow/Red Card)
15. Game format is semi round robin.
Game Scenario:
On Insertion:
During insertion, order of insertion will be as follows: 1. Key Master (Specialist). Specialist number 0. 2. 8 Regular Operators 3. Rainbow Six Operators (6 specialists). Specialist numbered 1 to 6
This is a 5 minute game.
On insertion to the gaming area, key master is tasked to retrieve/chose a key from KEYS AREA (area just outside of the insertion area). There will be two keys to chose from. Upon chosing, the key not chosen will automatically be kept by the assigned marshal at the KEYS AREA. Key master should then proceed to the specialist box where he uses the key to open one of the boxes containing one of the colored flags (either RED or BLUE). Upon retrieving the flag, Key Master should then raise it which would then allow all the remaining specialist (Rainbow Six Operators) to enter the cordoned specialist area. Raising the said flag would give additional 20 points to the team.
Only the specialists (Key Master and Rainbow Six Operators) are allowed inside the cordoned specialist area. Regular Operators trying to get in the specialist area will automatically be declared as HIT players. However, regular operators outside the cordoned area can still shoot at enemy specialists located inside the cordoned specialist area and vice versa.
At the center of the kill house, the primary objectives will be located. These objectives will be switched in its location from time to time before the start of every game. Objectives will be colored RED and BLUE.
When the key master has raised the flag he got from the specialist box, the specialists (Rainbow Six Operators & Key Master) should then retrieve the primary objective whose color corresponds to the colored flag the Key Master raised. Specialist getting hold of the wrong colored objective will automatically be declared as HIT.
Specialist should then transport back the primary objective to the KEYS AREA. Specialist retrieving the primary objective have the option to pass it to his fellow specialist provided it is not passed over game site obstacles (eg windows in the kill house, half body obstacles). Specialists who would try to pass primary objective over obstacles and the fellow specialist receiving it will automatically be declared as HIT players.
The primary objective should be handled with care. Anyone mishandling the package (eg. Throwing it) will be assessed a yellow card penalty. When the objective is thrown, a yellow card penalty will be assessed to the player and objective will be returned back to the place where it was thrown.
Game ends when anyone of the specialist delivers the primary objective to the KEYS AREA.
The specialist who last got hold of the primary objective before it is put down at the KEYS AREA will be credited with the corresponding points equivalent to his number times 10. So if Rainbow Six specialist Numbered 6 was the one who delivered the primary objective to the KEYS AREA, an equivalent of 60 pts will be credited to his team However, if the key master was the one who retrieved the primary objective, game still ends but no additional points shall be credited to his team.
Teams have the option to open their assigned gate. Teams, opening their assigned gate will give additional 20 pts to their total score. Opening the gate of the opposing team will give 20 points to the opposing team.
When any of the gate is opened, anyone can pass through them.
Summary: A perfect game would net the team a total of 100 points per game.
TOURNAMENT TEAM RANKING / SCORING:
The champion, 1st runner up and second runner up will be based on the highest number of score points less penalty points. Penalty points equivalent are as follows:
YELLOW CARD -25 points on game score RED CARD -50 points on game score
When teams has equivalent final total score, to break the tie placing will be decided via the least total penalty points. If teams are still tied, placing will be decided by the least total time for all mission accomplished games.
For Sportsmanship Award, team with the least number of penalty points gets the award.
When a team defaults a game, opposing team will automatically get the full 100 pts and time for mission accomplished is the full 5 minutes.
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Post by coolanghel (Ka Jorge) on Apr 24, 2009 13:09:33 GMT 8
Final na ba tong gamesite design sa red diamond? We did some minor modifications to the gamesite design sir. It would be better if you could come early tomorrow so you and your team could personally assess the gaming area. Good luck to your team and God Bless! Thanks for the support..
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Post by 9th on Apr 24, 2009 14:17:48 GMT 8
nice...
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Post by sgtluther on Apr 24, 2009 16:56:57 GMT 8
halaka oi english man to ...gamay ra akong nasabtan. .hehehehe...dula nlang ko dr8so ani..hehehe ;D ;D ;D gudluck to all of us ;D ;D ;D ;D
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Post by ahas on Apr 24, 2009 22:11:27 GMT 8
kapoy basa taas kaayo
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Post by 9th on Apr 25, 2009 6:16:29 GMT 8
kitakits mga brahder
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Post by Lock_joe on Apr 25, 2009 6:54:09 GMT 8
dili ko ka-too na karon na ang dula. dugay nato ni gi-hulat. finally.
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Post by 9th on Apr 25, 2009 19:37:53 GMT 8
nice game and good marshaling...
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Post by rjc670 on Apr 26, 2009 16:15:10 GMT 8
CONGRATS TO TEAM DELTA SS! CHAMPION! Congrats also to Team NPA for organizing this successful and fun-filled event! Kudos to the marshals for always keeping the games under control! Great job! Congrats to all participating teams especially to Team Concentrix for their first tourney skirmish! trial by fire jud ilang experience kay daghan beterano ug bug-at nga teams ang niapil sa tourney! Cheer Up!
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Post by dodongbunal on Apr 26, 2009 16:19:56 GMT 8
hayop!!dalawa lang yata ang talo...hehehehe..
congrats to all teamzzzz!
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