Post by iron59 on May 14, 2008 21:16:40 GMT 8
Airsoft Invitational Tournament
Energy Park Apokon Tagum City
8:00 a.m. to 5:00 p.m.
7 teams only
10 man Team
350 per player per player inclusive of t-shirt and lunch
450 fps
No Box Mag allowed
5 minutes per game
Champion 6,000
1st Runner-Up 4,000
2nd Runner-up 2,000
Final Participating Teams.. ;D
1. Ghost Recon - Davao City
2. RATS- Digos
3. Commando-Digos
4. SAS-Dapecol
5. AWOL-Davao
6. D.E.A.- Digos
7. NPA-Davao City
Rules & Mechanics of Game:
As a general rule, airsoft is a game of honesty, once a player is hit; he is eliminated and should leave the game site.
1. Only team leaders are allowed during briefing and for queries.
2. Team leaders shall be responsible for conduct and dissemination of information to the players.
3. Game time will be 5 minutes non-stop.
4. Only valid queries and complaints are allowed.
5. Team must be in the Chrono Area 5 minutes prior to game start.
6. An official sticker will be marked on each weapon after chrono.
7. Chrono reading will be periodical.
8. Substitution will not be allowed during the game. Late players will not be allowed to join an ongoing game.
9. Teams shall be responsible for any acts and omissions of their players.
10. An eliminated player must raise both hands and, immediately and expeditiously remove him/herself from the playing field to the nearest boundary without talking to anybody.
11. A player may call him/herself out for reason of safety and/or equipment malfunction.
12. Swapping of guns and ammo is not allowed.. eliminated players should not hand any items to a teammate specifically AEG’S, ONCE HIT CARRY YOUR AEG WITH YOU TO THE SAFE ZONE..
13. A player cannot call any opposing player out unless by silent elimination. In a situation when and where a marshal has no visual, the player can point out to a marshal if he is hitting a player wherein the other is not acknowledging the hits.
14. No BLIND FIRING. Shooting blindly around corners, over or under the barricades will not be allowed. Shooters must see the target or where the bb’s are hitting. Players can use a peephole but cannot fire their AEG’s while looking through a peephole.
15. Silent kills. POINT BLANK SHOOTING is strongly discouraged. GRAPPLING and/or HOLDING an opponent or his/her AEG will not be allowed. Knife kills are performed by lightly tapping an opponent. Asked to surrender or hit calls are performed within the distance of 10 feet (10 feet rule) and when the opponent has no equal chance of shooting.
16. Situation wherein a player is within 10 feet of an opponent and cannot ask for the opponents’ surrender because of cover and/or suppressive firing will be allowed to fire within the 10 feet distance with a maximum of two bursts of fire. One burst fire is three consecutive full auto shots. No overkills.
17. NO OVERKILL. Excessively shooting opponents when they cannot effectively call themselves out or when they already have their hands up strictly prohibited.
18. SPORTMANSHIP. Foul and rude remarks, lewd behavior, rough conduct, etc. depending upon the gravity of exhibited behavior will be reason enough for a single player or team for disqualification.
19. Radio or other communications equipment ARE PROHIBITED.
20. No coaching allowed from active and non-active players.
21. All airsoft guns should pass the regulation standard (max 6mm BB 450 fps @ 0.20g ) and bear the untampered regulation sticker.
22. No wearing of white T-shirts/sweat shirts..
23. Marshal/Committees decision is final.
Hits:
1. Hits on all parts of the body and tactical gears (AEG’s not include)
2. Friendly fire
3. Penetrating shots will count as hit, ricochets will not.
Knife kills (players AEG must be aimed at the opponent) or tap by the opponent
Do’s:
1. All players must be 18 years old and above, below 18yrs old-
concent and parent on the game
2. Magazines must be removed while outside the combat zone.
3. Avoid point blank shooting, ask for surrender.
Don’ts:
1. No Real Firearms in the playing field except for the security.
2. Displaying of AEG outside the game site (Game Site; Combat Zone; Neutral Zone/Safe Zone, Test fire Area.)
3. Knives and other edge/pointed/bladed instruments.
4. Liquors and illegal drugs.
5. Blind Firing
6. Physical contact to an opponent (AEG¡¦s, gear, etc.)
7. Firing intentionally at marshals, eliminated players, and spectators.
8. Thrash talk, and bad mouthing.
9. Coaching of active and non-active players. Participants are not allowed to give hints or information to active players